The table below contains the latest Flash Player Apple altered its policies in late March to allow third parties such as Adobe to tap into the hardware-accelerated decoding of H.264 video on machines with compatible video cards. Adobe did just that a month later, introducing its "Gala" prerelease version of Flash Player 10.1 for Macs running Mac OS X 10.6.3 and using NVIDIA GeForce 9400M, GeForce 320M or GeForce GT 330M video cards. The Gala functionality, highly anticipated by many users for its ability to free system resources and reduce loads, will be included in a future update to Flash Player 10.1.Download Adobe Flash Player 10.3.183.10 for Mac OS X. Have issued a new version of their popular Flash Player, informing users that updating is imperative as the platform is. Will Gala be generally available with the general availability of Flash Player 10.1 in the first half of this year?It is expected that the Gala functionality - H.264 hardware decoding on Mac OS X 10.6.3 - will be available in an update following the release of Flash Player 10.1.A second preview version of Gala remains available through Adobe Labs for those looking to test out the hardware acceleration.Flash Player 10.1 is intended to integrate the Flash experience across a broad variety of platforms, including smartphones, with support for multi-touch and accelerometer controls. The so-called "Open Screen Project" is consortium of nearly 50 companies looking to bring a consistent Flash experience across all platforms, but Apple is notably absent from the group.
![]() ![]() Adobe Flash Player 10.1 Mac OS X 10On the other hand, they want to keep making money selling the Flash development tools.I'm going to assume you haven't actually researched this (i.e. On iPad the scrollers are invisible.It's really pretty simple: Adobe doesn't want to make the investment necessary to make the Flash player efficient, stable, secure, and bloat-free. But whoever did the HTML5 site did a nice job.To see the HTML5 version on a notebook, spoof iPad's UA string with Safari's Develop menu. It's just better.Ironically, Microsoft doesn't have an HTML5 browser yet and NBC was the one TV company that said it was sticking with Flash for now. I know my GPU has an H.264 decoder and I think Apple has provided access just recently (but probably not early enough to get into FlashPlayer v10.1) but I prefer the HTML5 version's interactivity also. As of OS X 10.6.3 and Safari 5, Apple has pretty much caught up.- Despite the headline-grabbing statements from Steve Jobs and other executive-types, there are actual hard-working developers at Apple and Adobe who actually collaborated to define a good API for high-performance video access for browser plugins. IE has always had the best timer support, which is one reason why video- or timeline-heavy plugins have always performed better than other platforms. I know the Slashdotterie will get all worked up over that assertion, but speaking as someone who's actually written browser plugin code, you'll just have to trust me on this. He's an engineer like us, not a marketing droid (or worse, an executive).Here are three blog entries you should fully familiarise yourself with before making any further comment on what Adobe is doing in terms of improving Flash on OS X.(TL DR: yes, Flash 10.1 uses Core Animation to accelerate overall Flash graphics performance - not video specifically - but you need OS X Snow Leopard and a super-new version of Safari)I>(TL DR: They rebuilt the timer model in Flash 10.1 to use significantly less memory, however Safari on OS X is less flexible than other browsers when it comes to firing timer events, thus making video playback less smooth)(TL DR: Adobe has released a post-10.1 beta version of Flash that supports full and proper video H.264 acceleration on Mac OS X, with the caveat that you have to have 10.6.3 and certain current graphics chips)Apple has been well behind Microsoft Windows when it comes to providing third parties with APIs to do hardware acceleration, and to do high-performing timer operations that are necessary to run browser plugins smoothly. His name is Tinic Uro, and he's one of the people who actually programs Flash. Do your own benchmarking you'll see for yourself. Despite what the article summary says here on Slashdot, overall Flash performance is quite a bit better in 10.1, especially on OS X. Why spend several years intentionally using a bad approach?Lastly. Adobe's engineers aren't stupid - if there had been an easy solution to good plugin video performance on the Mac all this time, they would've fixed it years ago. The only people who are allowed to blog at Apple are people who'll make the company look good and forward-thinking - like the Webkit team.The problem with performance isn't 100% Adobe's fault. Can i use xbox controller on dolphin emulator macThey were asking people to do a lot of extra work, and you can understand devs might get angry. Apple thrust a lot of changes on them, and has changed their mind on various things a number of times (like the no 64-bit Carbon when it was originally promised). They know all this.Also you can argue developers have a bit of a right to be lazy, and cross with Apple. They know they have to make Flash as good as or better than HTML5 or they'll be toast by 2020. They know HTML5 is coming. ![]() So I can understand why they'd want to stick with C++ and Cocoa since that would make it less work in terms of porting with Windows. While cross platform ports will always take a good bit of recoding, if you are having to change languages that just makes it take all the more. So there's relearning there, plus additional recoding. Doesn't matter if you like it or not, it is something developers are not nearly as familiar with. That generates a lot of extra work.There's also the fact that Cocoa is all Objective-C.
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